Our in-house XR content authoring tool
The Luminous XR Platform is built on a proven formula that teaches and reinforces learning for users. It encompasses the following four modes: orientation, guided learning, practice mode and assessment mode.
This familiarises the users with the controls and interactions needed to complete the training as well as the intended goals and outcomes.
With one-on-one mentoring the student is guided through every step of the training supported by visual cues, audio narrative and call outs.
Students must recall the training they have learnt and apply it correctly. If they carry out a step incorrectly they are notified and given the option to try again.
Trainer led assessment with data driven metrics and results.
Reduction in training time
Boost In productivity
To manage students and classes we’ve created a secure web-based platform called PORTAL. This allows the administration and assessment of students and the deployment of training content to devices.
XR training can be delivered in a variety of ways from remotely to classroom based. The Luminous XR Platform can cater for both scenarios.
From high end professional grade VR systems installed on site to consumer mobile devices that allow users to learn at their own pace at home we’ve got it covered.
All devices and content are managed through our cloud-based portal giving you the freedom to choose on how you want to deliver content and get your students to learn. Speak to one of our consultants to discuss the solution that would work best for you and your business.
There are a number of different ways that people learn.
These range from reading and writing to listening to kinaesthetic learning (learning by doing).
Most traditional learning is classroom based through reading and writing which does not suit everyone.
For technical and operational roles learning by doing is far more effective. XR is ideally suited for learning by allowing users to practice the real procedures and build up muscle memory. By introducing repetition and variations it helps the brain build the right connections for knowledge retention greatly improving time to competency.
Virtual Reality closes the user off in a completely simulated environment. This is good for simulating hazardous or remote locations and high risk/low volume tasks. Users can practice these tasks safely in a controlled environment and witness and experience the repercussions if things go wrong first hand.
Mixed reality allows the user to see the real world around them; this is then supplemented with 3D holograms to guide them through a task. Mixed reality is best suited to help the user carry out a real world task for example working on an assembly line assembling or disassembling a part.
The holographic guides give step by step instructions showing employees how to use tools and parts in real work situations.